So much fun. It's so satisfying to combo together kills. The controls do feel a bit too loose tho. They could use some refinement, but other than that, great game. :)
So much fun. It's so satisfying to combo together kills. The controls do feel a bit too loose tho. They could use some refinement, but other than that, great game. :)
The best part of the game is the polish. Everything just has the is juice to it. But I wouldn't really call this a puzzle game. For most puzzles, I immediately understood what to do. The whole point of a puzzle is to find out what to do. Most of the challenge just comes from getting the proper timing down. And it can also get a little boring when waiting for those green blobs to fall off the screen. Still had a great time here tho. :)
So much fun. Love how fast-paced this is. Only real complain is that you are given way too much time to plan out your moves thanks to the enemy ai. Personally, I had way more fun just playing loosey-goosey and just winging it. Also I personally that your melee is too op, but honestly it's more fun using that than your guns.
Fantastic game. More info later.
Just a fun romp n' a half. :)
Fantastic homage to the NES. :)
Simple, fun and well-designed, complete with fantastic controls. I tried some of the b-sides, and they've been a great challenge do far. Def. a fave. :)
Fun time. Definitely a very charming game with solid music. This could use a combo system, however. And it's missing a handful of settings that would help the game overall, such as custom key binds and a calibration system. But rhythm games are very hard to screw up, and this is no exception. Good job! :)
We have a sequel coming out later this year dealing with the US elections. We plan to implement a bunch of the things we learned from making this game into that one :)
Very fun game. Wasn't expecting it to be this difficult, but it's still great. The art's solid, the music's solid, and there is a lot of charm. But I do have two complaints.
1: Whenever I hit a spike, I lose control of my character for much longer than I'd like. MyNextGames, I'm not asking you to nerf your game. I'm an absolute sucker for hard games. But because of how long you lose control of the character after getting hit by the spikes, it's very common to hit other spikes while you're still stunned making it possible to lose a lot of progress.(I know that you can quickly regain progress in this game, and that the stun time is taken in to account in the level design, but my point still stands.)
2: The controls feel to slippery. This is a very precise game, but sometimes the character feels too slippery and I end up hitting the spikes, which just leads back in to my first issue about the spikes. Again MyNextGames, I'm not asking to you to nerf your game, but the listed issue just makes the game more frustrating.
But despite all that, I still had a heck of a time. The first flaw is at least taken in to account in the level design, and the level design itself is fantastic. And it feels so satisfying to collect the other pigs and to just make progress in the game, because of the way the player jumps.(Or flies, either works.) And, as I said, the charm factor is incredibly high. A platformer about farting is something you'll only see here on NewGrounds after all. :)
Also I made the top 10 bois. :3
TOP TEEEEN!
Hi. You can call me James. I make stuff.
Age 16, Male
Game Dev n' Animator
Joined on 2/20/24