00:00
00:00
Beeeeeeeeeep222

21 Game Reviews

3 w/ Responses

Cool game man. Super creative concept.

Compliments:
-Creativity - I've never really seen anything like this before. Very cool concept that's executed.
-Controls - Tight and responsive. Prefect for swiftly moving around and platforming across blocks.
-Gameplay - Knocking around the balls and trying to avoid the pits makes for a pretty fun challenge. The extra balls are very nice addition, as they allow a player to tailor their difficulty to their liking.
Visuals and Presentation - Everything is clean, easy to understand, and pleasing to look at. Everything is comprehendible even when the screen is filled with moving objects.
Music and Sound Design - The BGM is solid and the sound design is fantastic! Particular shoutout to the slap sound when you knock a ball around. So satisfying man.

Critiques:
-Too RNG Heavy - A large chunk of the difficulty just depends on what floor black are broken and where they are. Because of the fast-paced nature of the game, it's not uncommon at all for the balls to go on a streak of breaking your floor blocks, and because of the aiming, it's near ransom.
-Ball Aiming is too Finnicky - From my experience, ball aiming is almost never what I expected it to be, which can be really frustrating when you're trying to destroy a specific brick.
-Pacing - I know I just said that this game is fast paced, and it is, but when there is just one brick left on the screen you'll just be waiting for a ball to hit it, and if you're reduced to just a few floor blocks, which happens quite often in this game, you'll be waiting around for a long time.

Suggestions:
-Power-Ups - These could massively shift the dynamic of the game and keep things interesting. Power-ups that make you faster, slow down the balls, or restore floor blacks would be very interesting and could give more inexperienced players a boost. They wouldn't even be that hard to implement, just have the bricks randomly drop power-ups when broken and have the player activate them when picked up by pressing C.
-Self-Repairing Floor Bricks - Have floor bricks reappear after, say, 30 or so seconds after they're destroyed. This would help reduce the RNG aspects talked about earlier, as a large chunk of that is when and where these floor bricks are destroyed.
-A Fast-Forward Button - This could massively help the game's pacing. If you're stuck on one floor block and waiting for a brick to be destroyed, just press the button and BAM, you're no longer stuck waiting for the ball.

Nice game overall. Definitely worth fleshing out a bit more. :)

So much fun. It's so satisfying to combo together kills. The controls do feel a bit too loose tho. They could use some refinement, but other than that, great game. :)

The best part of the game is the polish. Everything just has the is juice to it. But I wouldn't really call this a puzzle game. For most puzzles, I immediately understood what to do. The whole point of a puzzle is to find out what to do. Most of the challenge just comes from getting the proper timing down. And it can also get a little boring when waiting for those green blobs to fall off the screen. Still had a great time here tho. :)

So much fun. Love how fast-paced this is. Only real complain is that you are given way too much time to plan out your moves thanks to the enemy ai. Personally, I had way more fun just playing loosey-goosey and just winging it. Also I personally that your melee is too op, but honestly it's more fun using that than your guns.

Fantastic game. More info later.

Just a fun romp n' a half. :)

Fantastic homage to the NES. :)

Simple, fun and well-designed, complete with fantastic controls. I tried some of the b-sides, and they've been a great challenge do far. Def. a fave. :)

Fun time. Definitely a very charming game with solid music. This could use a combo system, however. And it's missing a handful of settings that would help the game overall, such as custom key binds and a calibration system. But rhythm games are very hard to screw up, and this is no exception. Good job! :)

Chris responds:

We have a sequel coming out later this year dealing with the US elections. We plan to implement a bunch of the things we learned from making this game into that one :)

Hi. You can call me James. I make stuff.

Age 16, Male

Game Dev n' Animator

Joined on 2/20/24

Level:
4
Exp Points:
140 / 180
Exp Rank:
> 100,000
Vote Power:
3.82 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
7
B/P Bonus:
0%
Whistle:
Normal
Medals:
286